Apart from that, their characterizations also take a lot of inspiration from Tamil movies. PSB: Where did you draw inspiration for the characters from?Ībhi: The characters are strongly inspired from the many Tamil families I’ve seen both in Canada and back home. Venba was one such game, and its reception has allowed me to transition to working on it full-time and starting a studio! While at my full-time job, I would often be working on a side project or two. PSB: What motivated you to start your own game studio?Ībhi: I didn’t set out to start a studio, but I’ve always wanted to make my own games and tell certain stories. Ultimately we settled on the idea of restoring a lost recipe book and framing the cooking sections as puzzles, which we feel fits the game really well. However, the specific way we approached the cooking gameplay took a lot of iterations and prototyping. PSB: How many iterations/angles did you explore before landing on Venba being a narrative cooking game? Was it always planned this way?Ībhi: Venba was always a narrative cooking game! The idea of telling the story through cooking was very compelling to us and was a core concept from the start. Once I graduated, I started working at a mobile game studio right up until I left to start my own studio. I pursued a Computer Science degree with the intention of becoming a programmer in the game industry. PSB: How did you get your start in the gaming industry?Ībhi: I have always had a huge interest in playing and making video games. This makes their cultural identity very important to them, and this is what we wanted to explore in Venba. Moving to a completely different country is a huge risk and often isolating. PlayStation.Blog: What inspired you to make Venba?Ībhi: A lot of immigrant media focuses on the assimilated children and their struggles, but we felt that the story of the parents is often overlooked.
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